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Video: Demo: Automated Live Sports Production and Streaming

Learn more about sports streaming at 流媒体's next event.

Watch the complete video of this presentation from the 体育流媒体峰会 at 流媒体西部, SSS101. Building Major League Viewing for Local & 区域联盟,在… 流媒体 Conference Video Portal.

Read the complete transcript of this clip:

大卫·鲍勃: I was part of the original ownership group that bought Keemotion about four years ago. Keemotion is a fully automated production company. We film primarily in basketball and hockey right now, but we film practices and games fully automated, 没有摄影师. We have about 10 NBA teams as clients, we have some of the top collegiate basketball programs in the country including Kansas and Villanova, and then we have a number of clients in Europe that use us for a coaching tool. Our cameras are installed in the facilities and the production is fully automated so anything that's happening on the court is being filmed without a cameraman. Then the content is taggable and sortable by the coaches to be able to use to help coach the players. 然后在欧洲, because the rights are a little bit more accessible to us, our content is broadcast quality, so a lot of European leagues use us as their feed.

Brian环: We'll segue now into a little demo video that I think is pretty sweet. It gives you a good sense. What you're going to see is how one camera basically is finding and tracking the players on the court and framing the video appropriately. You've got a little bit of a mirrored effect. Here it's tracking players, it's going to put a frame. Then as it goes back to the there side of the court, you'll see how that then results in a production action, essentially zooming in on that frame.

大卫·鲍勃: The hardware is off-the-shelf, and the magic is in the algorithms in the software built into the cameras. The cameras actually aren't moving at all. It's just the algorithms are taking inputs from players, 记分板, 裁判, 还有球, shedding whatever content the consumer or the fan doesn't need to see so that the size of the files are small enough to be streamable, and then giving you basically that camera one, primarily that camera one view that constitutes a majority of what you see on large sports broadcasts.

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